A puzzle game about planning the train route for the world's most awkward space colony.
A puzzle game about being a monster and making snowmen.
A minimalist puzzle game where your only objective is to eat all the food.
A puzzle game about chasing a tentacled beast back into the abyss.
A competitive local multiplayer game for two players. Created for Ludum Dare 32.
A PuzzleScript demake of MineSweeper.
A PuzzleScript demake of Threes, released with permission from Asher Vollmer.
Using the computer's ten second path prediction, you sling around planetoids, just trying to find a way home.
A one-button survival game for Ludum Dare #27.
"He is lucky who forgets that which cannot be mended."
An original game for Sophie Houlden's Fishing Game Jam.
A never-ending wave-driven arena fighter where killing three enemies of a colour in a row charges a special attack.
A collaborative effort with Robin Hayes for #GPCv16.
Click anywhere with a fire to put it out. If you miss, the fires will spread. Win by clearing the screen or lose when the fire spreads too much.
A quick and dirty prototype for Experimental Gameplay Project.
Prototype for A Game By Its Cover 2012. It was supposed to be an abstract exploratory game, but it didn't get any further than basic interaction.